I created this low-poly character specifically for use in a game engine. Character modeling often requires significant time and effort, but due to tight project deadlines, I had to implement time-saving techniques. The head was sculpted in ZBrush, while the body was sourced from a free online model. After removing the original head, I attached my sculpted head, making minor adjustments through retopology to ensure a seamless fit. The clothing was designed in Marvelous Designer, completing the character's look efficiently without compromising quality.
I created this low-poly character specifically for use in a game engine. Character modeling often requires significant time and effort, but due to tight project deadlines, I had to implement time-saving techniques. The head was sculpted in ZBrush, while the body was sourced from a free online model. After removing the original head, I attached my sculpted head, making minor adjustments through retopology to ensure a seamless fit. The clothing was designed in Marvelous Designer, completing the character's look efficiently without compromising quality.
Software: Maxon C4D & Redshift, Substance Painter, Marvelous Designer, ZBrush.
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